AI Insights · Timothy · January 2022
Top 5 Golf Games on Android in France in Q4 2021
In Q4 2021, the top 5 golf games on Android in France showed varied performance in downloads, revenue, and active users. Sensor Tower data provides detailed insights.
In Q4 2021, the top 5 golf games on the Android platform in France demonstrated diverse performance trends in weekly downloads, revenue, and active users. Here is a closer look at each game's metrics based on Sensor Tower data.
Mini Golf 3D Multiplayer Rival from Mobile Sports Time saw a fluctuating trend in weekly downloads, starting strong with around 7K in late September and ending the year at about 2.2K. The game’s weekly revenue experienced some peaks, hitting a high of $42 in early November. Active users started at approximately 12.9K and gradually declined to about 6.7K by the end of December.
Golf Battle by Miniclip.com showed a consistent performance with weekly downloads ranging from around 4.7K to 7.5K, peaking in late October. The game’s weekly revenue reached up to $2.7K in mid-October and generally remained above $1.5K throughout the quarter. Active users saw a steady increase, starting at around 84.6K and peaking at 107.2K in late December.
Golf Rival - Multiplayer Game from Zynga exhibited stable weekly revenue, with notable peaks of $9.2K in late October and $9.6K in late December. Downloads fluctuated, with a significant rise in December, reaching up to 5.4K. The game maintained a relatively high number of active users, increasing from about 24.4K in late September to 31.9K by the end of December.
Golf Impact - Real Golf Game by NEOWIZ experienced a significant increase in weekly downloads, peaking at around 4K in late November. The game’s weekly revenue remained relatively modest, ranging between $326 and $739, with a slight peak in late December. Active users showed a rising trend, starting at 1.1K in late September and peaking at approximately 5.9K in early December.
Mini Golf King from RisingWings had a steady performance in weekly downloads, ranging between 953 and 1.9K. The game’s weekly revenue saw slight fluctuations, peaking at $1.7K in mid-October. Active users maintained a consistent range, ending the year at around 4.2K.
For more detailed insights into these trends and other mobile app performance data, visit Sensor Tower.